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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: Electronauts was released eight years ago this week! It was featured in the pilot episode of Inside XR Design. Incredibly, Electronauts still has a lot […]
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‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses

China-based projector manufacturer XGIMI launched a crowdfunding campaign in June for its first smart glasses, MemoMind One, which is banking on consumer interest in display-clad smart glasses that don’t contain cameras. Now the campaign has reached $1 million, giving the segment anther early vote of confidence. The News MemoMind One quickly surpassed its lowball fund goal […]
The post ‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses appeared first on Road to VR.

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Valve Quietly Lowered ‘Steam Frame Verified’ Badge Requirements for Native VR Games

Valve quietly changed the requirements for games aiming to run natively on Steam Frame, the company’s long-awaited standalone headset. The News Valve first announced at Game Developers Conference (GDC) earlier this year that developers would need to hit two specific stats if they hoped to get the coveted ‘Steam Frame Verified’ badge, meaning their game […]
The post Valve Quietly Lowered ‘Steam Frame Verified’ Badge Requirements for Native VR Games appeared first on Road to VR.

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